8/16/2023 0 Comments Hack shattered pixel dungeon![]() I'll be honest and say I have next to know computer knowledge, so I don't know how much of an ask is that, hopefully not too much. So many people have already bought it here on steam and literally over a million on android. We definitely could pull that off if this game had a steam workshop and mod support. What I envision is something like Rim world's community. I hope you know what I mean by itch, but that's not my point. All of them have there own uniqueness and charm in some way but none of them could really scratch that itch I had and I always came back to Shattered. I tried Your Pixel Dungeon to try and make my own, but that was too difficult on my phone. I went thru Y.A.P.D., then RE-Remixed Dungeon, Skillful, and the rest. I got all of the Badges (Except the ones just added) Then I wanted to try a new dungeon. I started with the Classic and then Shattered, I beat them and beat it again. I've seen many of different styles and AD riddled rip offs and so have you. I've been playing it on my phone for I don't know how long and I bought it in a heart beats time. Support for many languages thanks to the game’s dedicated communities.Don't get me wrong, this game is amazing and I love it.Updates roughly every 3 months with new content, fixes, and improvements.Interface modes for large and small screens, and support for multiple input types.9 optional challenges and over 100 achievements for completionists. ![]() ![]() Over 60 enemy types, 30 traps, and 5 detailed bosses to test your skills.5 dungeon regions, 26 floors, over 100 room types, and trillions of possible floor layouts.Over 250 items including equipment, consumables, and items crafted via alchemy.5 Heroes, each with 2 subclasses, 3 endgame abilities, and over 25 talents.It started in 2014 as a project to rebalance Pixel Dungeon but has steadily grown into its own game over the last 8 years! Shattered Pixel Dungeon is an open source game based on the source code of Pixel Dungeon by Watabou (first released in late 2012). The Dungeon is filled with enemies, traps, hazards, and bosses intent on ending your run! Battle hostile wildlife in the sewers and caves, mad thieves and guards in the prison, occult servants in the fallen dwarven city, and maybe something even worse further down…Īll these hazards can make the game quite tough, but don’t be discouraged! You probably won’t win on your first try, but there are many tricks and strategies to discover and learn on the path to getting your first win! Set foes ablaze with an enchanted weapon, wade through enemies with upgraded armor, or gain powerful damage, defensive, or utility benefits from one of the many wands, rings, or magical artifacts. There is a huge variety to what you might see from run to run and region to region.Īs you progress through the dungeon you’ll find equipment that can be enchanted, upgraded, and augmented as you outfit your hero. In each game you’ll find equipment and collect or craft consumable items to power you up or help you out in a pinch. ShatteredPD’s dungeon is procedurally generated with random layouts, room types, items, traps, and enemies. You can turn the Duelist into a dual-wielding Champion, the Mage into a soul-sucking Warlock, the Huntress into a tanky Warden, or explore loads of other possibilities! Cut down foes as the durable Warrior or deadly Duelist, fry your enemies as the arcane Mage, or use terrain to your advantage as the stealthy Rogue or the markswoman Huntress!Īs you progress through the dungeon you’ll earn points to spend on talents, choose a subclass, and gain powerful lategame abilities. ShatteredPD is also updated every two to three months, so there’s always something new.Įach of ShatteredPD’s five playable heroes has their own unique mechanics and gameplay style. Shattered Pixel Dungeon is a traditional roguelike dungeon crawler RPG that’s simple to get into but hard to master! Every game is a unique challenge, with five different heroes, randomized levels and enemies, and hundreds of items to collect and use.
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